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- Games and Virtual Reality BSc (Hons)
Course options
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Qualification
Bachelor of Science (with Honours) - BSc (Hons)
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Location
Garnethill Campus
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Study mode
Full time
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Start date
15-SEP-25
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Duration
4 Years
Course summary
BSc Immersive Systems Design, with pathways in:3D ModellingGames & Virtual RealityThis programme will provide graduates with a highly relevant skill set in practical software and immersive systems (interactive 3D and Virtual / Augmented Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio-based learning and critical thinking.The BSc in Immersive Systems Design will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional, immersive and mobile platforms.Students will also gain an overall understanding in the two specialist pathways offered by the programme – 3D Modelling, Games & VR – before specialising in the final years of study. All students will also benefit from the opportunity to work collaboratively with students in the other study pathway, working in teams on real-world briefs. They will have opportunities to work with students on other programmes through shared courses and/or through collaborations on crossschool studio projects.The degree will follow a ‘T’ shape structure, with a common structure in the first year of the degree, finishing with degree and honours years in which students increasingly specialise in their chosen pathway. In these final years, the overall course structure is shared across pathways, but studio projects are designed to reflect on study pathway and practices.In the final year, a BSc dissertation provides an opportunity to engage in significant independent work with a focus on research & development in a science and technology context.Across all years, there is an emphasis on Studio and problem-based learning – driving learning through a series of projects with real-world problems and situations, to provide an authentic and engaging context for learning. The Programme’s curriculum is designed to encourage creativity at all stages through a range open briefs and critical enquiries. Students on the Programme develop technical skills and knowledge through applied developments / implementations in which technical work is produced as a creative and critical response to themes, topics or debates aligned with wider GSA concerns and thematic enquiries.
Application deadline
29 January
Tuition fees
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£ 23,500per year
Tuition fees shown are for indicative purposes and may vary. Please check with the institution for most up to date details.
Entry requirements
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University information
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Campus address
Glasgow School of Art, 167 Renfrew Street, Glasgow, Glasgow, City Of, G3 6RQ, Scotland