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UCAS CODE: W280

Course options

  • Qualification

    Bachelor of Arts (with Honours) - BA (Hons)

  • Location

    Main Site

  • Study mode

    Full time

  • Start date

    12-SEP-22

  • Duration

    3 Years

Course summary

Building on expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while being taught the trends and technical developments within the games industry.You will be taught by current faculty teaching staff, which includes industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also develop the technical and professional skills needed to negotiate the world of creative professional practice.With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand.During your studies, you will develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.You’ll have the opportunity to work alongside computing students, where you will gain an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed to help students on the BA Games Art understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.Key Course Benefits:- Guest lectures from leading practitioners in the field of games art. Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.- Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom. - Induction and refresher sessions and technical demonstrations in specialist software such as Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine, Unity and Toon Boom.- A thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies. - Access to a dedicated stop-motion shooting area and camera facility, as well as specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.

Application deadline

26 January

Tuition fees

Students living in United States
(international fees)

17,700per year

Tuition fees shown are for indicative purposes and may vary. Please check with the institution for most up to date details.

University information

Coventry University

  • University League Table

    52nd

  • Campus address

    Coventry University, Priory Street, Coventry, Warwickshire, CV1 5FB, England

Subject rankings

  • Subject ranking

    29th out of 85 8

    62nd out of 113 9

  • Entry standards

    / Max 239
    130 59%

    37th

    15
  • Graduate prospects

    / Max 100
    64.0 64%

    23rd

    6
  • Student satisfaction

    / Max 5
    4.08 82%

    41st

    4
  • Entry standards

    / Max 236
    119 53%

    76th

    23
  • Graduate prospects

    / Max 100
    90.0 90%

    30th

    14
  • Student satisfaction

    / Max 5
    3.76 75%

    93rd

    41

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